Character Creation

Step 1: GM decides what Power Level the campaign is played at

The Power Level determines the options available and how many points the players can spend when they create their characters.

  • Feet in the Water 6 refresh, 20 skill points, skill cap at Great
  • Up to Your Waist 7 refresh, 25 skill points, skill cap at Great
  • Chest-Deep 8 refresh, 30 skill points, skill cap at Superb
  • Submerged 10 refresh, 35 skill points, skill cap at Superb

ex: The campaign will be played at the “Feet in the Water” Power Level

Step 2: Choose a Template

The Template is the base on to which you build your character. The players can choose from a multitude of options, including a Pure Mortal, a Champion of God, Were-animal, a Wizard, etc. Each Template comes with requirements that must be met for the player to use it.

ex: Despite the low Power Level, Dennis is going to make his character Nate a Champion of God. Checking the Musts for a Champion of God, Dennis writes down Bless This House [–1],Guide My Hand [–1], Holy Touch [–1], Righteousness [–2]. With only 6 Refresh to work with, Dennis only has 1 Refresh left to work with.

Step 3: Choose a High Concept

A High Concept is a short phrase that can best define your character. The high concept is also an aspect that can be invoked when you’re making a roll. Harry Dresden isn’t just a Wizard (his template) but he’s a Wizard Private Eye (his High Concept).

ex: Nate’s fairly young and is a bit new to fighting for a high power, so Dennis decides that the High Concept for Nate is Fledgling Holy Warrior. It gives Nate an aspect to be invoked when he’s fighting demons and such but also allows the DM to invoke it when he wants to push Nate a certain way.

Step 4: Choose a Trouble

Trouble is what complicates your High Concept. Troubles can be internal struggles like “Guilty Conscience” or external problems like “Crooked Cops Are Out to Get Me.”

ex: Nate’s running from something, so his Trouble is “Escaping My Past.”

Step 5: Choose a name.

Names are the very core of a person’s power so choose a good one. But whatever you do, don’t give your full name to a wizard or a demon or a fairy or…y’know what, it’s probably a good idea not to give your name to anyone.

ex: Can’t go wrong with a name like Nathan Pritchert.

Step 6: The Phases

The Phases step is where you fill in the details in your character’s life and create Aspects for them.

Phase One: Background: Where you come from?

This phase covers the character’s childhood, family, and upbringing. Where was he born? Did he have siblings? Friends?

ex: Nathan doesn’t remember much of his birth family. He was raised in an orphanage run by the Church. He spent most of his childhood reading every book he couldd find. By the time he was entering into his teens, Nate was well-read in all forms of religion and mythology.

Phase Aspect: Knowledge is power.

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Phase Two: Rising Conflict: What shaped you?

This phase is when the character begins growing into themselves and into their high concept. The people in his life and situations that he’s run into will shape him into the person he will become.

ex: One night he snuck into a section of the church where he wasn’t allowed, and found books that delved into the darker religions. Night after night, Nate snuck in and would read for hours before heading back to bed. Nathan accidentally summoned a demon and was under its power for a single night. Things would have been worse if not for the intervention of Father Wilhelm Ritter. The father was able to overcome the demon’s power and pull Nathan back into the light. Unfortunately, the demon was able to escape into the night.

Phase Aspect: Fear the darkness.

Phase Three: The Story: What was your first adventure?

This phase details the first real “adventure” your character has gone through. Pick a title for your adventure and give a brief summary of what occured in this adventure.

ex: Title: Fright Night

A rash of demonic possessions have hit the city. Father Ritter takes Nate into the fold and begins teaching him the ways of the church. He fights for the very souls of the people in Vegas, but will he be able to defeat the demon he summoned so many years ago?

Phase Aspect: The Light to burn away the Darkness.

Phase Four: Guest Starring: Whose path have you crossed?

This phase ties the group together, as each player will create a story that has another player’s character in a supporting role.

ex: Title: Edge of Darkness

Whose story was it?: Allie Brant

When a group of college students are found murdered, Detective Allie Brant tracks down the cult responsible. But will she be able to stop the horde of demons that they summon?

Nathan Pritchert shows off his archery skills for Allie as they face down mad cultists.

Phase Aspect: A showboat for the right lady.

Phase Four: Guest Starring: Whose path have you crossed (redux)?

This phase is a repeat of the last phase except with a different character.

ex: Title: Schism

Whose story was it?: the wizard Reinhart

When the cult leader makes a pact with the Fae, will the wizard Reinhart be able to stop the Fae from making deals with half the people of this city?

Father Ritter makes a bargain with Queen Mab to spare the life of Nathan, Reinhart, and Allie. Nate tracks down the cult leader and beats him to within an inch of his life.

Phase Aspect: I’ve got anger issues.

That finishes the background portion of the character. Next up is giving the character stunts, skills, and powers.

Character Creation

The Dresden Files - Blind Box DennisTrinh